Watch Games - WristX – Privacy Policy
Last updated: October 15, 2026
1. Overview
Watch Games - WristX (shown on devices as "WristX Games") is a collection of games for Apple Watch and Wear OS watches, made by Ashish Kumar Baghel. App identifier: com.ashishbaghel.wristgames (iOS and Android).
- Apple: an Apple Watch app with an iPhone companion app. One App Store purchase covers both.
- Wear OS: a standalone watch app on Google Play. There is no Android phone app.
The app is free to download. Some games are free; the others can be played 3 times free on each device, and the rest is unlocked by WristX VIP, sold in the app as Lifetime (one-time), Yearly (with a 7-day free trial) or Monthly subscriptions. People who installed the app before version 1.3 keep every game free.
There are no accounts, no sign-in and no ads. The app doesn't collect the advertising ID, doesn't sell data and doesn't track you across other apps or websites (on iOS it doesn't use App Tracking Transparency because it doesn't track).
The short version: the app collects a small amount of anonymous usage and crash information to fix problems and improve the games, and processes purchases through Apple, Google and RevenueCat. It never shows ads, never sells data and doesn't track you. You can turn usage and crash reporting off at any time.
Using the app is also covered by our Terms of Use.
2. Information We Collect
| Data | Why | Service | Where |
|---|---|---|---|
| App usage events: which game was started and in which mode, when the VIP screen was shown and why, app opens and sessions | Understand which games people enjoy and improve them | Google Firebase Analytics | iPhone app, Wear OS app (not the Apple Watch app) |
| Device and app details: device model, operating system version, app version, language, approximate country/region (worked out from the IP address, which isn't stored), a random app-instance ID | Same as above, and to group reports | Google Firebase Analytics | iPhone, Wear OS |
| Crash reports: what the app was doing when it crashed (stack trace), device model, OS version, app version, free memory and storage, the time, a random installation ID | Find and fix crashes | Google Firebase Crashlytics | iPhone, Apple Watch, Wear OS |
| Purchase information: which VIP plan, price and currency, purchase and renewal dates, trial status, store receipts or transaction details from Apple or Google, a random RevenueCat customer ID | Unlock VIP on your devices, restore purchases, manage subscriptions | RevenueCat (with Apple App Store / Google Play) | iPhone, Apple Watch, Wear OS |
- None of this includes your name, email address, phone number, contacts, photos, location from GPS, or payment details. Payments are handled entirely by Apple or Google.
- The IDs above are random and created by the app or the services. They aren't linked to your identity, and the advertising ID (IDFA on iOS, Advertising ID on Android) is not collected.
- Analytics does not run on the Apple Watch app; the watch only sends crash reports.
3. Your Choice: Turning It Off
Usage and crash reporting is on by default and can be switched off on each device separately:
- iPhone: Profile › Usage & crash reports
- Apple Watch: Settings › Usage & crash reports
- Wear OS: Settings › Usage & crash reports
When it's off, the app sends no analytics events and no crash reports from that device. Purchases still work (they need RevenueCat and the store).
4. Data Stored on Your Devices
So you can pick up where you left off, the app keeps the following on your devices only:
- Best scores and win/loss records
- Saved games in progress, and recently played games
- How many free plays each game has left on that device
- Settings (sound, vibration, appearance, usage reporting)
This data is not sent to the developer, and deleting the app deletes it.
On Apple devices, records from the Apple Watch are shared with your paired iPhone over Apple's own watch-to-phone connection, so the iPhone app can show them.
Your devices' own backup features (for example, iCloud or your iPhone's backup of your Apple Watch, or Android's backup to your Google account if you have it turned on) may include this game data. Those backups are controlled by you and by Apple or Google; the developer has no access to them.
5. Leaderboards (Apple Devices)
Game Center leaderboards are provided by Apple. If you're signed in to Game Center, your scores from the Apple Watch are sent to Apple's Game Center with your Game Center nickname, and other players can see them on the leaderboards. Apple's privacy policy applies. Leaderboards aren't available on Wear OS.
6. Purchases and Subscriptions
- Purchases are made through the Apple App Store or Google Play. The developer never receives your payment details.
- RevenueCat processes the purchase information listed above, on the developer's behalf, to confirm and restore purchases. It uses a random customer ID, not your Apple Account or Google account details.
- You can manage or cancel subscriptions in your Apple Account settings (Settings › your name › Subscriptions) or in Google Play (Payments & subscriptions).
7. Contacting Us
If you use "Contact us" in the app, your email app opens a message that includes technical details to help answer it: app name and version, device model, operating system version, a device ID for this app, your VIP status, your RevenueCat customer ID and language. You can read or delete them before sending. Emails are used only to reply.
8. Sensors, Sound and Vibration
One game, Tilt Maze, reads the watch's motion sensor while you play it, to roll the ball. These readings are used instantly on the watch and are never saved or sent anywhere.
The app plays short sound effects and uses vibration for game feedback. Both can be switched off in Settings (or Profile on iPhone).
9. Third-Party Services
- Google Firebase (Analytics, Crashlytics) – usage statistics and crash reports. Firebase privacy, Google Privacy Policy
- RevenueCat – purchases and subscriptions. RevenueCat Privacy Policy
- Apple (App Store, Game Center) – store, billing and leaderboards. Apple Privacy Policy
- Google Play – Wear OS store and billing. Google Privacy Policy
These providers may process data on servers outside your country, including in the United States.
10. How Long Data Is Kept
- Firebase Analytics: kept for 2 months, then deleted.
- Firebase Crashlytics: crash reports are kept for 90 days.
- RevenueCat: purchase records are kept as long as needed to provide and restore purchases and for legal and accounting requirements.
- Data on your devices: until you delete the app.
11. Children's Privacy
The games are suitable for all ages. The app has no ads, accounts or chat, and it doesn't knowingly collect personal information from children under 13. The data collected is anonymous usage and crash information and purchase records, and usage reporting can be turned off in the app (see section 3). A parent who has questions or wants data deleted can email the address below.
12. Your Rights
Depending on where you live (for example under the GDPR in the EU/UK or the CCPA/CPRA in California), you can ask to access or delete data about you, or object to its use. Because the data isn't linked to your name, please include your RevenueCat customer ID or device ID (both are in the footer of a "Contact us" email from the app) so it can be found. You can also stop collection at any time with the setting in section 3.
The legal basis for processing is legitimate interest (fixing crashes and improving the games, which you can opt out of) and performing the contract when you buy VIP. Requests are answered within 30 days. Nothing is sold or shared for cross-context advertising.
13. Changes to This Policy
If this policy ever changes, the updated version will be posted on this page with a new "Last updated" date.
14. Contact
Questions about this policy can be sent to ashishkubaghel@gmail.com.